Used unsupervised learning + a VAE to generate playable dungeon layouts from scratch.
Each map starts as a 10×10 grid with an entry/exit. I trained the VAE on thousands of paths, then sampled new mazes from the latent space. To check if they’re actually solvable, I run BFS to simulate a player finding the goal
check it out here: https://github.com/kosausrk/dungeonforge-ml 🙂
submitted by /u/hue023 to r/learnmachinelearning
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